/* eslint-disable */
import { getLocale, experimentalStaticLocale } from '../runtime.js';

/** @typedef {import('../runtime.js').LocalizedString} LocalizedString */

/** @typedef {{ n: NonNullable<unknown> }} Player_Auto_Next_ReadyInputs */

const en_player_auto_next_ready = /** @type {(inputs: Player_Auto_Next_ReadyInputs) => LocalizedString} */ (i) => {
	return /** @type {LocalizedString} */ (`Auto-next on — Ch.${i?.n} ready`)
};

const ru_player_auto_next_ready = /** @type {(inputs: Player_Auto_Next_ReadyInputs) => LocalizedString} */ (i) => {
	return /** @type {LocalizedString} */ (`Автопереход — гл.${i?.n} готова`)
};

const id_player_auto_next_ready = /** @type {(inputs: Player_Auto_Next_ReadyInputs) => LocalizedString} */ (i) => {
	return /** @type {LocalizedString} */ (`Auto-lanjut — Bab.${i?.n} siap`)
};

const pt_player_auto_next_ready = /** @type {(inputs: Player_Auto_Next_ReadyInputs) => LocalizedString} */ (i) => {
	return /** @type {LocalizedString} */ (`Próximo automático — Cap.${i?.n} pronto`)
};

const fr_player_auto_next_ready = /** @type {(inputs: Player_Auto_Next_ReadyInputs) => LocalizedString} */ (i) => {
	return /** @type {LocalizedString} */ (`Suivant auto — Ch.${i?.n} prêt`)
};

/**
* | output |
* | --- |
* | "Auto-next on — Ch.{n} ready" |
*
* @param {Player_Auto_Next_ReadyInputs} inputs
* @param {{ locale?: "en" | "ru" | "id" | "pt" | "fr" }} options
* @returns {LocalizedString}
*/
export const player_auto_next_ready = /** @type {((inputs: Player_Auto_Next_ReadyInputs, options?: { locale?: "en" | "ru" | "id" | "pt" | "fr" }) => LocalizedString) & import('../runtime.js').MessageMetadata<Player_Auto_Next_ReadyInputs, { locale?: "en" | "ru" | "id" | "pt" | "fr" }, {}>} */ ((inputs, options = {}) => {
	const locale = experimentalStaticLocale ?? options.locale ?? getLocale()
	if (locale === "en") return en_player_auto_next_ready(inputs)
	if (locale === "ru") return ru_player_auto_next_ready(inputs)
	if (locale === "id") return id_player_auto_next_ready(inputs)
	if (locale === "pt") return pt_player_auto_next_ready(inputs)
	return fr_player_auto_next_ready(inputs)
});