iOS: natural swipe-to-expand/dismiss player with live drag tracking
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@@ -9,6 +9,9 @@ struct RootTabView: View {
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@State private var selectedTab: Tab = .home
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@State private var showFullPlayer: Bool = false
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/// Live drag offset while the user is dragging the full player down.
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@State private var fullPlayerDragOffset: CGFloat = 0
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enum Tab: Hashable {
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case home, library, browse, profile
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}
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@@ -43,17 +46,52 @@ struct RootTabView: View {
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}
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}
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// Mini-player pinned above the tab bar
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if audioPlayer.isActive {
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// Mini-player pinned above the tab bar (hidden while full player is open)
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if audioPlayer.isActive && !showFullPlayer {
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MiniPlayerView(showFullPlayer: $showFullPlayer)
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.padding(.bottom, tabBarHeight)
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.transition(.move(edge: .bottom).combined(with: .opacity))
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.animation(.spring(response: 0.35, dampingFraction: 0.8), value: audioPlayer.isActive)
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}
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// Full player — slides up from the bottom as a custom overlay (not a sheet)
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// so it feels physically connected to the mini player bar.
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if showFullPlayer {
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FullPlayerView(onDismiss: {
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withAnimation(.spring(response: 0.4, dampingFraction: 0.85)) {
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showFullPlayer = false
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fullPlayerDragOffset = 0
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}
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})
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.offset(y: max(fullPlayerDragOffset, 0))
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.gesture(
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DragGesture(minimumDistance: 10)
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.onChanged { value in
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if value.translation.height > 0 {
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// Rubberband slightly so it doesn't feel locked
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fullPlayerDragOffset = value.translation.height
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}
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}
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.onEnded { value in
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let velocity = value.predictedEndTranslation.height - value.translation.height
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if value.translation.height > 120 || velocity > 400 {
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withAnimation(.spring(response: 0.4, dampingFraction: 0.85)) {
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showFullPlayer = false
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fullPlayerDragOffset = 0
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}
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} else {
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withAnimation(.spring(response: 0.35, dampingFraction: 0.8)) {
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fullPlayerDragOffset = 0
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}
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}
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}
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)
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.transition(.move(edge: .bottom))
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.animation(.spring(response: 0.45, dampingFraction: 0.85), value: showFullPlayer)
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.ignoresSafeArea()
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}
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}
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.sheet(isPresented: $showFullPlayer) {
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FullPlayerView()
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}
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.animation(.spring(response: 0.45, dampingFraction: 0.85), value: showFullPlayer)
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}
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// Approximate safe-area-aware tab bar height
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@@ -7,6 +7,9 @@ struct MiniPlayerView: View {
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@Binding var showFullPlayer: Bool
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@EnvironmentObject var audioPlayer: AudioPlayerService
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/// Live drag offset while the user is swiping up (negative = moving up).
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@State private var dragOffset: CGFloat = 0
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var body: some View {
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VStack(spacing: 0) {
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// Progress line — thin amber strip at the very top
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@@ -81,14 +84,27 @@ struct MiniPlayerView: View {
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}
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.background(.ultraThinMaterial)
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.shadow(color: .black.opacity(0.15), radius: 6, y: -2)
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// Follow finger upward while dragging, spring back or expand on release
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.offset(y: min(dragOffset, 0))
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.gesture(
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DragGesture(minimumDistance: 20, coordinateSpace: .local)
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DragGesture(minimumDistance: 10, coordinateSpace: .local)
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.onChanged { value in
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// Only track upward swipes here; downward dismiss is on ended
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if value.translation.height < 0 {
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// Rubberband: feels lighter as you drag further
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dragOffset = value.translation.height * 0.4
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} else {
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dragOffset = value.translation.height * 0.15
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}
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}
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.onEnded { value in
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if value.translation.height < -20 {
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// Swipe up → expand full player
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let velocity = value.predictedEndTranslation.height - value.translation.height
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withAnimation(.spring(response: 0.35, dampingFraction: 0.75)) {
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dragOffset = 0
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}
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if value.translation.height < -40 || velocity < -200 {
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showFullPlayer = true
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} else if value.translation.height > 20 {
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// Swipe down → dismiss
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} else if value.translation.height > 40 || velocity > 200 {
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audioPlayer.stop()
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}
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}
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@@ -112,7 +128,8 @@ struct MiniPlayerView: View {
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struct FullPlayerView: View {
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@EnvironmentObject var audioPlayer: AudioPlayerService
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@Environment(\.dismiss) private var dismiss
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/// Called when the view wants to close itself (Done button or drag-to-dismiss).
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var onDismiss: () -> Void = {}
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var body: some View {
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ZStack {
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@@ -131,6 +148,13 @@ struct FullPlayerView: View {
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// ── Content ────────────────────────────────────────────────────
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VStack(spacing: 0) {
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// Drag handle pill — visual cue that you can swipe down to close
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Capsule()
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.fill(Color.white.opacity(0.35))
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.frame(width: 36, height: 4)
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.padding(.top, 12)
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.padding(.bottom, 4)
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// Navigation bar row
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HStack {
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Spacer()
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@@ -139,7 +163,7 @@ struct FullPlayerView: View {
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.foregroundStyle(.white)
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Spacer()
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Button {
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dismiss()
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onDismiss()
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} label: {
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Text("Done")
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.font(.subheadline.weight(.semibold))
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@@ -150,7 +174,7 @@ struct FullPlayerView: View {
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}
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}
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.padding(.horizontal, 24)
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.padding(.top, 20)
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.padding(.top, 8)
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Spacer(minLength: 0)
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