feat(ui): add audio player component, presign API route, and reading progress tracking
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187
ui/src/lib/components/AudioPlayer.svelte
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187
ui/src/lib/components/AudioPlayer.svelte
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<script lang="ts">
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/**
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* AudioPlayer — fetches a presigned MinIO URL for the chapter audio
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* and renders a native <audio> element with custom controls.
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*
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* The audio is generated server-side by Kokoro and cached.
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* If no audio exists yet, the user can trigger generation via the scraper API.
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*/
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interface Props {
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slug: string;
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chapter: number;
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voice?: string;
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speed?: number;
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}
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let { slug, chapter, voice = 'af_bella', speed = 1.0 }: Props = $props();
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type Status = 'idle' | 'loading' | 'ready' | 'error' | 'generating';
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let status = $state<Status>('idle');
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let audioUrl = $state('');
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let errorMsg = $state('');
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let audioEl = $state<HTMLAudioElement | null>(null);
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let currentTime = $state(0);
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let duration = $state(0);
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let isPlaying = $state(false);
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async function loadAudio() {
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status = 'loading';
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errorMsg = '';
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try {
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const params = new URLSearchParams({
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slug,
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n: String(chapter),
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voice,
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speed: String(speed)
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});
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const res = await fetch(`/api/presign/audio?${params.toString()}`);
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if (res.status === 404) {
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status = 'idle';
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return;
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}
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if (!res.ok) throw new Error(`HTTP ${res.status}`);
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const data = (await res.json()) as { url: string };
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audioUrl = data.url;
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status = 'ready';
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} catch (e) {
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status = 'error';
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errorMsg = String(e);
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}
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}
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async function generateAudio() {
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status = 'generating';
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errorMsg = '';
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try {
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const res = await fetch(`http://localhost:8080/ui/audio/${slug}/${chapter}`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ voice, speed })
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});
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if (!res.ok) throw new Error(`Generation failed: ${res.status}`);
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// After generation, fetch the presigned URL
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await loadAudio();
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} catch (e) {
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status = 'error';
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errorMsg = `Generation failed: ${e}`;
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}
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}
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function formatTime(s: number): string {
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const m = Math.floor(s / 60);
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const sec = Math.floor(s % 60);
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return `${m}:${sec.toString().padStart(2, '0')}`;
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}
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function togglePlay() {
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if (!audioEl) return;
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if (isPlaying) {
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audioEl.pause();
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} else {
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audioEl.play();
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}
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}
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function seek(e: Event) {
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if (!audioEl) return;
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const input = e.target as HTMLInputElement;
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audioEl.currentTime = parseFloat(input.value);
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}
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</script>
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<div class="mt-6 p-4 rounded-lg bg-zinc-800 border border-zinc-700">
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<div class="flex items-center gap-2 mb-3">
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<svg class="w-4 h-4 text-amber-400" fill="currentColor" viewBox="0 0 24 24">
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<path d="M11.536 3.464a5 5 0 010 7.072L8 14H5v3H2V7h3l3.536-3.536a5 5 0 017.072 0l-4.072 4.072zM19 8a1 1 0 011 1v6a1 1 0 01-2 0V9a1 1 0 011-1zm-4-2a1 1 0 011 1v10a1 1 0 01-2 0V7a1 1 0 011-1z"/>
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</svg>
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<span class="text-sm text-zinc-300 font-medium">Audio Narration</span>
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</div>
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{#if status === 'idle'}
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<div class="flex gap-2">
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<button
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onclick={loadAudio}
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class="px-3 py-1.5 rounded bg-zinc-700 text-zinc-300 text-sm hover:bg-zinc-600 transition-colors"
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>
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Check for audio
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</button>
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<button
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onclick={generateAudio}
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class="px-3 py-1.5 rounded bg-amber-400 text-zinc-900 text-sm font-semibold hover:bg-amber-300 transition-colors"
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>
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Generate audio
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</button>
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</div>
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{:else if status === 'loading' || status === 'generating'}
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<div class="flex items-center gap-2 text-zinc-400 text-sm">
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<svg class="w-4 h-4 animate-spin" fill="none" viewBox="0 0 24 24">
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<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>
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<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4z"></path>
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</svg>
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{status === 'generating' ? 'Generating audio (this may take a few minutes)…' : 'Loading…'}
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</div>
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{:else if status === 'error'}
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<div class="text-red-400 text-sm">
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<p>{errorMsg || 'Failed to load audio.'}</p>
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<button
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onclick={() => { status = 'idle'; }}
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class="mt-1 text-xs underline text-zinc-400 hover:text-zinc-200"
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>
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Dismiss
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</button>
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</div>
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{:else if status === 'ready' && audioUrl}
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<!-- Native audio element (hidden, controlled by custom UI) -->
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<audio
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bind:this={audioEl}
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src={audioUrl}
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bind:currentTime
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bind:duration
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onplay={() => (isPlaying = true)}
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onpause={() => (isPlaying = false)}
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onended={() => (isPlaying = false)}
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preload="metadata"
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></audio>
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<!-- Custom controls -->
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<div class="flex flex-col gap-2">
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<!-- Play/pause + time -->
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<div class="flex items-center gap-3">
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<button
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onclick={togglePlay}
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class="w-9 h-9 rounded-full bg-amber-400 text-zinc-900 flex items-center justify-center hover:bg-amber-300 transition-colors flex-shrink-0"
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aria-label={isPlaying ? 'Pause' : 'Play'}
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>
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{#if isPlaying}
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
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<path d="M6 4h4v16H6V4zm8 0h4v16h-4V4z"/>
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</svg>
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{:else}
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<svg class="w-4 h-4 ml-0.5" fill="currentColor" viewBox="0 0 24 24">
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<path d="M8 5v14l11-7z"/>
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</svg>
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{/if}
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</button>
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<span class="text-xs text-zinc-400 w-20 flex-shrink-0">
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{formatTime(currentTime)} / {formatTime(duration || 0)}
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</span>
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<!-- Seek bar -->
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<input
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type="range"
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min="0"
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max={duration || 0}
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value={currentTime}
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oninput={seek}
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class="flex-1 accent-amber-400 h-1.5 rounded"
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/>
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</div>
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</div>
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{/if}
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</div>
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