feat: replace compact player with draggable floating overlay
- Remove compact player mode (seekable bar inline was undifferentiated
from standard; didn't have voice/chapter/warm-up controls)
- Add 'float' player style: a fixed, draggable mini-overlay positioned
above the bottom mini-bar (bottom-right corner, z-55)
· Seek bar, skip ±15/30s, play/pause, time, speed indicator
· Drag handle (pointer capture) to reposition anywhere on screen
· Animated playing pulse dot in the title row
· Suppresses the standard non-idle inline block when active so
there is no duplicate UI
- PlayerStyle type: 'standard' | 'float' (was 'compact')
- Bump localStorage key to reader_layout_v2 so old 'compact' pref
does not pollute the new default
- Listening tab Style row now shows Standard / Float
This commit is contained in:
@@ -70,8 +70,8 @@
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voices?: Voice[];
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/** Called when the server returns 402 (free daily limit reached). */
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onProRequired?: () => void;
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/** Visual style of the player card. 'standard' = full controls; 'compact' = slim seekable player. */
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playerStyle?: 'standard' | 'compact';
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/** Visual style of the player card. 'standard' = inline card; 'float' = draggable overlay. */
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playerStyle?: 'standard' | 'float';
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/** Approximate word count for the chapter, used to show estimated listen time in the idle state. */
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wordCount?: number;
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}
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@@ -891,18 +891,32 @@
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audioStore.duration > 0 ? (audioStore.currentTime / audioStore.duration) * 100 : 0
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);
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const SPEED_OPTIONS = [0.75, 1, 1.25, 1.5, 2] as const;
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function cycleSpeed() {
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const idx = SPEED_OPTIONS.indexOf(audioStore.speed as (typeof SPEED_OPTIONS)[number]);
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audioStore.speed = SPEED_OPTIONS[(idx + 1) % SPEED_OPTIONS.length];
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}
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function seekFromCompactBar(e: MouseEvent) {
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function seekFromBar(e: MouseEvent) {
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if (audioStore.duration <= 0) return;
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const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
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const pct = Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width));
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audioStore.seekRequest = pct * audioStore.duration;
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}
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// ── Float player drag state ──────────────────────────────────────────────
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/** Position of the floating overlay (bottom-right anchor by default). */
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let floatPos = $state({ x: 0, y: 0 });
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let floatDragging = $state(false);
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let floatDragStart = $state({ mx: 0, my: 0, ox: 0, oy: 0 });
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function onFloatPointerDown(e: PointerEvent) {
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floatDragging = true;
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floatDragStart = { mx: e.clientX, my: e.clientY, ox: floatPos.x, oy: floatPos.y };
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(e.currentTarget as HTMLElement).setPointerCapture(e.pointerId);
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}
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function onFloatPointerMove(e: PointerEvent) {
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if (!floatDragging) return;
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floatPos = {
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x: floatDragStart.ox + (e.clientX - floatDragStart.mx),
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y: floatDragStart.oy + (e.clientY - floatDragStart.my)
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};
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}
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function onFloatPointerUp() { floatDragging = false; }
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</script>
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<svelte:window onkeydown={handleKeyDown} />
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@@ -953,121 +967,6 @@
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</div>
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{/snippet}
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{#if playerStyle === 'compact'}
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<!-- ── Compact player ──────────────────────────────────────────────────────── -->
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<div class="mt-4 p-3 rounded-lg bg-(--color-surface-2) border border-(--color-border)">
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{#if audioStore.isCurrentChapter(slug, chapter)}
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{#if audioStore.status === 'idle' || audioStore.status === 'error'}
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{#if audioStore.status === 'error'}
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<p class="text-(--color-danger) text-xs mb-2">{audioStore.errorMsg || 'Failed to load audio.'}</p>
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{/if}
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<Button variant="default" size="sm" onclick={handlePlay}>
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<svg class="w-3.5 h-3.5" fill="currentColor" viewBox="0 0 24 24"><path d="M8 5v14l11-7z"/></svg>
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{m.reader_play_narration()}
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</Button>
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{:else if audioStore.status === 'loading'}
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<div class="flex items-center gap-2 text-xs text-(--color-muted)">
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<svg class="w-3.5 h-3.5 animate-spin" fill="none" viewBox="0 0 24 24">
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<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>
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<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4z"></path>
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</svg>
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{m.player_loading()}
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</div>
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{:else if audioStore.status === 'generating'}
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<div class="space-y-1.5">
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<div class="flex items-center justify-between text-xs text-(--color-muted)">
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<span>{m.reader_generating_narration()}</span>
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<span class="tabular-nums">{Math.round(audioStore.progress)}%</span>
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</div>
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<div class="w-full h-1 bg-(--color-surface-3) rounded-full overflow-hidden">
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<div class="h-full bg-(--color-brand) rounded-full transition-none" style="width: {audioStore.progress}%"></div>
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</div>
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</div>
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{:else if audioStore.status === 'ready'}
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<div class="space-y-2">
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<!-- Seekable progress bar -->
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<!-- svelte-ignore a11y_click_events_have_key_events a11y_no_static_element_interactions -->
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<div
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role="none"
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class="w-full h-1.5 bg-(--color-surface-3) rounded-full overflow-hidden cursor-pointer group"
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onclick={seekFromCompactBar}
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>
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<div class="h-full bg-(--color-brand) rounded-full transition-none" style="width: {playPct}%"></div>
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</div>
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<!-- Controls row -->
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<div class="flex items-center gap-2">
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<!-- Skip back 15s -->
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<button
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type="button"
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onclick={() => { audioStore.seekRequest = Math.max(0, audioStore.currentTime - 15); }}
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class="text-(--color-muted) hover:text-(--color-text) transition-colors flex-shrink-0"
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title="-15s"
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>
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
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<path d="M11.99 5V1l-5 5 5 5V7c3.31 0 6 2.69 6 6s-2.69 6-6 6-6-2.69-6-6h-2c0 4.42 3.58 8 8 8s8-3.58 8-8-3.58-8-8-8z"/>
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</svg>
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</button>
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<!-- Play/pause -->
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<button
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type="button"
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onclick={() => { audioStore.toggleRequest++; }}
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class="w-8 h-8 rounded-full bg-(--color-brand) text-(--color-surface) flex items-center justify-center hover:bg-(--color-brand-dim) transition-colors flex-shrink-0"
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>
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{#if audioStore.isPlaying}
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<svg class="w-3.5 h-3.5" fill="currentColor" viewBox="0 0 24 24"><path d="M6 4h4v16H6V4zm8 0h4v16h-4V4z"/></svg>
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{:else}
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<svg class="w-3.5 h-3.5 ml-0.5" fill="currentColor" viewBox="0 0 24 24"><path d="M8 5v14l11-7z"/></svg>
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{/if}
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</button>
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<!-- Skip forward 30s -->
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<button
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type="button"
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onclick={() => { audioStore.seekRequest = Math.min(audioStore.duration || 0, audioStore.currentTime + 30); }}
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class="text-(--color-muted) hover:text-(--color-text) transition-colors flex-shrink-0"
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title="+30s"
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>
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
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<path d="M18 13c0 3.31-2.69 6-6 6s-6-2.69-6-6 2.69-6 6-6v4l5-5-5-5v4c-4.42 0-8 3.58-8 8s3.58 8 8 8 8-3.58 8-8h-2z"/>
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</svg>
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</button>
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<!-- Time display -->
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<span class="flex-1 text-xs text-center tabular-nums text-(--color-muted)">
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{formatTime(audioStore.currentTime)} / {formatDuration(audioStore.duration)}
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</span>
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<!-- Speed cycle -->
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<button
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type="button"
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onclick={cycleSpeed}
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class="text-xs font-medium text-(--color-muted) hover:text-(--color-text) flex-shrink-0 tabular-nums transition-colors"
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title="Playback speed"
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>
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{audioStore.speed}×
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</button>
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</div>
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</div>
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{/if}
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{:else if audioStore.active}
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<div class="flex items-center justify-between gap-3">
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<p class="text-xs text-(--color-muted)">
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{m.reader_now_playing({ title: audioStore.chapterTitle || `Ch.${audioStore.chapter}` })}
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</p>
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<Button variant="secondary" size="sm" class="flex-shrink-0" onclick={startPlayback}>
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{m.reader_load_this_chapter()}
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</Button>
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</div>
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{:else}
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<Button variant="default" size="sm" onclick={handlePlay}>
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<svg class="w-3.5 h-3.5" fill="currentColor" viewBox="0 0 24 24"><path d="M8 5v14l11-7z"/></svg>
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{m.reader_play_narration()}
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</Button>
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{/if}
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</div>
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{:else}
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<!-- ── Standard player ─────────────────────────────────────────────────────── -->
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{#if
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@@ -1197,6 +1096,7 @@
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{:else}
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<!-- ── Non-idle states (loading / generating / ready / other-chapter-playing) ── -->
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{#if !(playerStyle === 'float' && audioStore.isCurrentChapter(slug, chapter) && audioStore.active)}
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<div class="p-4">
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<div class="flex items-center justify-end gap-2 mb-3">
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<!-- Chapter picker button -->
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@@ -1402,7 +1302,6 @@
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</div>
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{/if}
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{/if}
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<!-- /playerStyle -->
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<!-- ── Chapter picker overlay ─────────────────────────────────────────────────
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Rendered as a top-level sibling (outside all player containers) so that
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@@ -1479,3 +1378,106 @@
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</div>
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</div>
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{/if}
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<!-- ── Float player overlay ──────────────────────────────────────────────────
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Rendered outside all containers so fixed positioning is never clipped.
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Visible when playerStyle='float' and audio is active for this chapter. -->
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{#if playerStyle === 'float' && audioStore.isCurrentChapter(slug, chapter) && audioStore.active}
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<!-- svelte-ignore a11y_no_static_element_interactions -->
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<div
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class="fixed z-[55] select-none"
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style="
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bottom: calc(4.5rem + {-floatPos.y}px);
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right: calc(1rem + {-floatPos.x}px);
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touch-action: none;
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"
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>
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<div class="w-64 rounded-2xl bg-(--color-surface) border border-(--color-border) shadow-2xl overflow-hidden">
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<!-- Drag handle + title row -->
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<!-- svelte-ignore a11y_no_static_element_interactions -->
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<div
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class="flex items-center gap-2 px-3 pt-2.5 pb-1 cursor-grab active:cursor-grabbing"
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onpointerdown={onFloatPointerDown}
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onpointermove={onFloatPointerMove}
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onpointerup={onFloatPointerUp}
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onpointercancel={onFloatPointerUp}
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>
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<!-- Drag grip dots -->
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<svg class="w-3.5 h-3.5 text-(--color-muted)/50 flex-shrink-0" fill="currentColor" viewBox="0 0 24 24">
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<circle cx="9" cy="6" r="1.5"/><circle cx="15" cy="6" r="1.5"/>
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<circle cx="9" cy="12" r="1.5"/><circle cx="15" cy="12" r="1.5"/>
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<circle cx="9" cy="18" r="1.5"/><circle cx="15" cy="18" r="1.5"/>
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</svg>
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<span class="flex-1 text-xs font-medium text-(--color-muted) truncate">
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{audioStore.chapterTitle || `Chapter ${audioStore.chapter}`}
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</span>
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<!-- Status dot -->
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{#if audioStore.isPlaying}
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<span class="w-1.5 h-1.5 rounded-full bg-(--color-brand) flex-shrink-0 animate-pulse"></span>
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{/if}
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</div>
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<!-- Seek bar -->
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<!-- svelte-ignore a11y_click_events_have_key_events a11y_no_static_element_interactions -->
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<div
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role="none"
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class="mx-3 mb-2 h-1 bg-(--color-surface-3) rounded-full overflow-hidden cursor-pointer"
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onclick={seekFromBar}
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>
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<div class="h-full bg-(--color-brand) rounded-full transition-none" style="width: {playPct}%"></div>
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</div>
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<!-- Controls row -->
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<div class="flex items-center gap-1 px-3 pb-2.5">
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<!-- Skip back 15s -->
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<button
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type="button"
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onclick={() => { audioStore.seekRequest = Math.max(0, audioStore.currentTime - 15); }}
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class="w-8 h-8 flex items-center justify-center rounded-full text-(--color-muted) hover:text-(--color-text) hover:bg-(--color-surface-2) transition-colors flex-shrink-0"
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title="-15s"
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>
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
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<path d="M11.99 5V1l-5 5 5 5V7c3.31 0 6 2.69 6 6s-2.69 6-6 6-6-2.69-6-6h-2c0 4.42 3.58 8 8 8s8-3.58 8-8-3.58-8-8-8z"/>
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</svg>
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</button>
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<!-- Play/pause -->
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<button
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type="button"
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onclick={() => { audioStore.toggleRequest++; }}
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class="w-9 h-9 rounded-full bg-(--color-brand) text-(--color-surface) flex items-center justify-center hover:bg-(--color-brand-dim) active:scale-95 transition-all flex-shrink-0"
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>
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{#if audioStore.isPlaying}
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24"><path d="M6 4h4v16H6V4zm8 0h4v16h-4V4z"/></svg>
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{:else}
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<svg class="w-4 h-4 ml-0.5" fill="currentColor" viewBox="0 0 24 24"><path d="M8 5v14l11-7z"/></svg>
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{/if}
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</button>
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<!-- Skip forward 30s -->
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<button
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type="button"
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onclick={() => { audioStore.seekRequest = Math.min(audioStore.duration || 0, audioStore.currentTime + 30); }}
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class="w-8 h-8 flex items-center justify-center rounded-full text-(--color-muted) hover:text-(--color-text) hover:bg-(--color-surface-2) transition-colors flex-shrink-0"
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title="+30s"
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>
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
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<path d="M18 13c0 3.31-2.69 6-6 6s-6-2.69-6-6 2.69-6 6-6v4l5-5-5-5v4c-4.42 0-8 3.58-8 8s3.58 8 8 8 8-3.58 8-8h-2z"/>
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</svg>
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</button>
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<!-- Time -->
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<span class="flex-1 text-[11px] text-center tabular-nums text-(--color-muted)">
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{formatTime(audioStore.currentTime)}
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<span class="opacity-50">/</span>
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{formatDuration(audioStore.duration)}
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</span>
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<!-- Speed -->
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<span class="text-[11px] font-medium tabular-nums text-(--color-muted) flex-shrink-0">
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{audioStore.speed}×
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</span>
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</div>
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</div>
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</div>
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{/if}
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