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1 Commits
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a47cc0e711 |
@@ -946,22 +946,78 @@
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// ── Float player drag state ──────────────────────────────────────────────
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// floatPos lives on audioStore (singleton) so position survives chapter navigation.
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// Coordinate system: x/y are offsets from bottom-right corner (positive = toward center).
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// right = calc(1rem + {-x}px) → x=0 means right:1rem, x=-50 means right:3.125rem
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// bottom = calc(1rem + {-y}px) → y=0 means bottom:1rem
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//
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// To keep the circle in the viewport we clamp so that the element never goes
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// outside any edge. Circle size = 56px (w-14), margin = 16px (1rem).
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const FLOAT_SIZE = 56; // px — must match w-14
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const FLOAT_MARGIN = 16; // px — 1rem
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function clampFloatPos(x: number, y: number): { x: number; y: number } {
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const vw = typeof window !== 'undefined' ? window.innerWidth : 400;
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const vh = typeof window !== 'undefined' ? window.innerHeight : 800;
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// right edge: element right = 1rem - x ≥ 0 → x ≤ FLOAT_MARGIN
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const maxX = FLOAT_MARGIN;
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// left edge: element right + size ≤ vw → right = 1rem - x → 1rem - x + size ≤ vw
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// x ≥ FLOAT_MARGIN + FLOAT_SIZE - vw
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const minX = FLOAT_MARGIN + FLOAT_SIZE - vw;
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// top edge: element bottom + size ≤ vh → bottom = 1rem - y → 1rem - y + size ≤ vh
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// y ≥ FLOAT_MARGIN + FLOAT_SIZE - vh
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const minY = FLOAT_MARGIN + FLOAT_SIZE - vh;
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// bottom edge: element bottom = 1rem - y ≥ 0 → y ≤ FLOAT_MARGIN
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const maxY = FLOAT_MARGIN;
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return {
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x: Math.max(minX, Math.min(maxX, x)),
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y: Math.max(minY, Math.min(maxY, y)),
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};
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}
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let floatDragging = $state(false);
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let floatDragStart = $state({ mx: 0, my: 0, ox: 0, oy: 0 });
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// Track total pointer movement to distinguish tap vs drag
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let floatMoved = $state(false);
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function onFloatPointerDown(e: PointerEvent) {
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e.preventDefault();
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floatDragging = true;
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floatMoved = false;
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floatDragStart = { mx: e.clientX, my: e.clientY, ox: audioStore.floatPos.x, oy: audioStore.floatPos.y };
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(e.currentTarget as HTMLElement).setPointerCapture(e.pointerId);
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}
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function onFloatPointerMove(e: PointerEvent) {
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if (!floatDragging) return;
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audioStore.floatPos = {
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x: floatDragStart.ox + (e.clientX - floatDragStart.mx),
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y: floatDragStart.oy + (e.clientY - floatDragStart.my)
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const dx = e.clientX - floatDragStart.mx;
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const dy = e.clientY - floatDragStart.my;
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// Only start moving if dragged > 6px to preserve tap detection
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if (!floatMoved && Math.hypot(dx, dy) < 6) return;
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floatMoved = true;
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const raw = {
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x: floatDragStart.ox - dx, // x increases toward left (away from right edge)
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y: floatDragStart.oy - dy, // y increases toward top (away from bottom edge)
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};
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audioStore.floatPos = clampFloatPos(raw.x, raw.y);
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}
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function onFloatPointerUp() { floatDragging = false; }
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function onFloatPointerUp() {
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if (floatDragging && !floatMoved) {
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// Tap: toggle play/pause
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audioStore.toggleRequest++;
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}
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floatDragging = false;
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}
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// Clamp saved position to viewport on mount and on resize
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$effect(() => {
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if (typeof window === 'undefined') return;
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const clamp = () => {
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audioStore.floatPos = clampFloatPos(audioStore.floatPos.x, audioStore.floatPos.y);
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};
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clamp();
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window.addEventListener('resize', clamp);
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return () => window.removeEventListener('resize', clamp);
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});
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</script>
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<svelte:window onkeydown={handleKeyDown} />
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@@ -1451,104 +1507,86 @@
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{/if}
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<!-- ── Float player overlay ──────────────────────────────────────────────────
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Rendered outside all containers so fixed positioning is never clipped.
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A draggable circle anchored to the viewport.
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Tap = toggle play/pause.
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Drag = reposition (clamped to viewport).
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Visible when playerStyle='float' and audio is active for this chapter. -->
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{#if playerStyle === 'float' && audioStore.isCurrentChapter(slug, chapter) && audioStore.active}
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<!-- svelte-ignore a11y_no_static_element_interactions -->
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<div
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class="fixed z-[55] select-none"
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style="
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bottom: calc(1rem + {-audioStore.floatPos.y}px);
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right: calc(1rem + {-audioStore.floatPos.x}px);
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bottom: calc({FLOAT_MARGIN}px + {-audioStore.floatPos.y}px);
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right: calc({FLOAT_MARGIN}px + {-audioStore.floatPos.x}px);
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touch-action: none;
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width: {FLOAT_SIZE}px;
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height: {FLOAT_SIZE}px;
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"
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onpointerdown={onFloatPointerDown}
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onpointermove={onFloatPointerMove}
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onpointerup={onFloatPointerUp}
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onpointercancel={onFloatPointerUp}
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>
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<div class="w-64 rounded-2xl bg-(--color-surface) border border-(--color-border) shadow-2xl overflow-hidden">
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<!-- Drag handle + title row -->
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<!-- svelte-ignore a11y_no_static_element_interactions -->
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<div
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class="flex items-center gap-2 px-3 pt-2.5 pb-1 cursor-grab active:cursor-grabbing"
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onpointerdown={onFloatPointerDown}
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onpointermove={onFloatPointerMove}
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onpointerup={onFloatPointerUp}
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onpointercancel={onFloatPointerUp}
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>
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<!-- Drag grip dots -->
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<svg class="w-3.5 h-3.5 text-(--color-muted)/50 flex-shrink-0" fill="currentColor" viewBox="0 0 24 24">
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<circle cx="9" cy="6" r="1.5"/><circle cx="15" cy="6" r="1.5"/>
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<circle cx="9" cy="12" r="1.5"/><circle cx="15" cy="12" r="1.5"/>
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<circle cx="9" cy="18" r="1.5"/><circle cx="15" cy="18" r="1.5"/>
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<!-- Pulsing ring when playing -->
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{#if audioStore.isPlaying}
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<span class="absolute inset-0 rounded-full bg-(--color-brand)/30 animate-ping pointer-events-none"></span>
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{/if}
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<!-- Circle button -->
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<div
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class="absolute inset-0 rounded-full bg-(--color-brand) shadow-xl flex items-center justify-center {floatDragging ? 'cursor-grabbing' : 'cursor-grab'} transition-transform active:scale-95"
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>
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{#if audioStore.status === 'generating' || audioStore.status === 'loading'}
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<!-- Spinner -->
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<svg class="w-6 h-6 text-white animate-spin" fill="none" viewBox="0 0 24 24">
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<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>
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<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4z"></path>
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</svg>
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<span class="flex-1 text-xs font-medium text-(--color-muted) truncate">
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{audioStore.chapterTitle || `Chapter ${audioStore.chapter}`}
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</span>
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<!-- Status dot -->
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{#if audioStore.isPlaying}
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<span class="w-1.5 h-1.5 rounded-full bg-(--color-brand) flex-shrink-0 animate-pulse"></span>
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{/if}
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</div>
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<!-- Seek bar -->
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<!-- svelte-ignore a11y_click_events_have_key_events a11y_no_static_element_interactions -->
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<div
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role="none"
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class="mx-3 mb-2 h-1 bg-(--color-surface-3) rounded-full overflow-hidden cursor-pointer"
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onclick={seekFromBar}
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>
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<div class="h-full bg-(--color-brand) rounded-full transition-none" style="width: {playPct}%"></div>
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</div>
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<!-- Controls row -->
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<div class="flex items-center gap-1 px-3 pb-2.5">
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<!-- Skip back 15s -->
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<button
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type="button"
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onclick={() => { audioStore.seekRequest = Math.max(0, audioStore.currentTime - 15); }}
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class="w-8 h-8 flex items-center justify-center rounded-full text-(--color-muted) hover:text-(--color-text) hover:bg-(--color-surface-2) transition-colors flex-shrink-0"
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title="-15s"
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>
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
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<path d="M11.99 5V1l-5 5 5 5V7c3.31 0 6 2.69 6 6s-2.69 6-6 6-6-2.69-6-6h-2c0 4.42 3.58 8 8 8s8-3.58 8-8-3.58-8-8-8z"/>
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</svg>
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</button>
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<!-- Play/pause -->
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<button
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type="button"
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onclick={() => { audioStore.toggleRequest++; }}
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class="w-9 h-9 rounded-full bg-(--color-brand) text-(--color-surface) flex items-center justify-center hover:bg-(--color-brand-dim) active:scale-95 transition-all flex-shrink-0"
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>
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{#if audioStore.isPlaying}
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24"><path d="M6 4h4v16H6V4zm8 0h4v16h-4V4z"/></svg>
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{:else}
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<svg class="w-4 h-4 ml-0.5" fill="currentColor" viewBox="0 0 24 24"><path d="M8 5v14l11-7z"/></svg>
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{/if}
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</button>
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<!-- Skip forward 30s -->
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<button
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type="button"
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onclick={() => { audioStore.seekRequest = Math.min(audioStore.duration || 0, audioStore.currentTime + 30); }}
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class="w-8 h-8 flex items-center justify-center rounded-full text-(--color-muted) hover:text-(--color-text) hover:bg-(--color-surface-2) transition-colors flex-shrink-0"
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title="+30s"
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>
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<svg class="w-4 h-4" fill="currentColor" viewBox="0 0 24 24">
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<path d="M18 13c0 3.31-2.69 6-6 6s-6-2.69-6-6 2.69-6 6-6v4l5-5-5-5v4c-4.42 0-8 3.58-8 8s3.58 8 8 8 8-3.58 8-8h-2z"/>
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</svg>
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</button>
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<!-- Time -->
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<span class="flex-1 text-[11px] text-center tabular-nums text-(--color-muted)">
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{formatTime(audioStore.currentTime)}
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<span class="opacity-50">/</span>
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{formatDuration(audioStore.duration)}
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</span>
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<!-- Speed -->
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<span class="text-[11px] font-medium tabular-nums text-(--color-muted) flex-shrink-0">
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{audioStore.speed}×
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</span>
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</div>
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{:else if audioStore.isPlaying}
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<!-- Pause icon -->
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<svg class="w-6 h-6 text-white pointer-events-none" fill="currentColor" viewBox="0 0 24 24">
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<path d="M6 4h4v16H6V4zm8 0h4v16h-4V4z"/>
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</svg>
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{:else}
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<!-- Play icon -->
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<svg class="w-6 h-6 text-white ml-0.5 pointer-events-none" fill="currentColor" viewBox="0 0 24 24">
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<path d="M8 5v14l11-7z"/>
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</svg>
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{/if}
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</div>
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<!-- Progress arc ring (thin, overlaid on circle edge) -->
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{#if audioStore.duration > 0}
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{@const r = 26}
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{@const circ = 2 * Math.PI * r}
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{@const dash = (audioStore.currentTime / audioStore.duration) * circ}
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<svg
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class="absolute inset-0 pointer-events-none -rotate-90"
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width={FLOAT_SIZE}
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height={FLOAT_SIZE}
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viewBox="0 0 {FLOAT_SIZE} {FLOAT_SIZE}"
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>
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<circle
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cx={FLOAT_SIZE / 2}
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cy={FLOAT_SIZE / 2}
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r={r}
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fill="none"
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stroke="rgba(255,255,255,0.25)"
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stroke-width="2.5"
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/>
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<circle
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cx={FLOAT_SIZE / 2}
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cy={FLOAT_SIZE / 2}
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r={r}
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fill="none"
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stroke="white"
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stroke-width="2.5"
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stroke-linecap="round"
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stroke-dasharray="{circ}"
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stroke-dashoffset="{circ - dash}"
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style="transition: stroke-dashoffset 0.5s linear;"
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/>
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</svg>
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{/if}
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</div>
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{/if}
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